Drag the finished material directly onto objects or into the Slate/Compact Material Editor
You can load dozens of texture sets simultaneously, saving hours of manual labor on large architectural scenes.
Tip: You can customize these naming conventions in the settings menu if you use custom naming structures from software like Substance Painter or Quixel Mixer. 3. Material Generation Controls
This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later. Material Texture Loader v1.8.10 for 3Ds Max 201...
Automatically configures Normal map filtering and glossiness inversion. CoronaPhysicalMtl / CoronaLegacyMtl
: Connects texture parameters like tiling, displacement strength, and blurring across all maps for global adjustments. Supported Renderers and Material Types
Open the script and point it to the folder containing your PBR maps (Albedo, Normal, Roughness, etc.). Drag the finished material directly onto objects or
is a powerful productivity script for 3ds Max that automates the process of loading textures and creating physical materials [1, 2]. 🚀 Core Functionalities
This update refines the script’s core mission: Whether you are working on archviz interiors or game-ready props, here is what changed in v1.8.10.
: Compatible with V-Ray, Corona, Redshift, Arnold, FStorm, Octane, and Physical materials. Advanced Mapping Material Generation Controls This public link is valid
Open the script UI. Click the button and select all the map files for your material asset. 2. Verify Map Assignment
(for general or real-time workflows) 3. Live Parameter & Mapping Control