: Because older PES titles often lacked full licensing, resources like the Real Player Names Guide help players identify the real-life counterparts of unlicensed teams. Context for PES 4
: Players are rated across 28+ categories, including specific technical skills like "Dribble Accuracy," "Short Pass Speed," and "Shot Technique". Team Rosters
Do you have a favorite hidden gem from the original PES 4 database? A player with 90+ consistency but a 60 rating? Share your memories in the PES modding forums.
PES 4 famously juggled licensed and unlicensed teams. While Serie A, Eredivisie, and La Liga enjoyed real team names and kits, the English League relied on iconic pseudonyms. The database mapped these fictional names (e.g., "Merseyside Red" for Liverpool or "North London" for Arsenal) to their real-world counterparts, creating a massive playground for community editors. 3. Hidden Gems and Database Anomalies
: Sites like PES Stats Database host searchable versions of the PES 4 roster, allowing you to filter by team, nationality, or specific attributes. pes 4 database
The (Pro Evolution Soccer 4) remains a cornerstone for retro gaming enthusiasts, cataloging the stats, rosters, and technical attributes of one of the most beloved entries in the Konami football franchise. Released in 2004, PES 4 (known as Winning Eleven 8 in Japan and the US) introduced deeper simulation mechanics that necessitated the complex player data systems fans still study today. Core Database Architecture
PES 4, also known as Pro Evolution Soccer 4, is a popular soccer video game developed by Konami. The game's database contains information on various teams, players, stadiums, and other relevant data.
Patches like the " Ole Mix Patch 1.5 " didn't just update a few transfers; they overhauled the entire database. This patch boasted a 100% database update, 99% of transfers corrected, and new players with stats taken from the latest Championship Manager, bringing the game up to the 2004/2005 season.
Because Konami lacked the massive licensing budget of EA Sports, the default database featured fictionalized names for unlicensed teams and players (e.g., "Aragon" for Real Madrid, or "Roberto Larcos" for Roberto Carlos). The open database structure allowed the community to quickly fix these omissions, creating definitive real-world patches that updated kits, rosters, and stats. Key Historical Ratings in the PES 4 Database : Because older PES titles often lacked full
The PES 4 database wasn't static; it formed the backbone of the iconic mode. In this mode, players aged, developed, peaked, and eventually retired, only to enter the database again as "Regens" (17-year-old versions of retired players with high growth potential). The database tracked development curves:
Boosted shooting accuracy when facing the goalkeeper alone. Iconic Player Profiles in the Database
A player with 95 agility turned noticeably faster than a player with 80 agility. The weight of a player mattering in physical collisions meant that low-tier players with high physical stats could genuinely counter elite technical superstars. This transparent, physics-driven link between database numbers and on-pitch gameplay is exactly why retro gaming enthusiasts still celebrate PES 4 as a benchmark for football simulation.
Released in late 2004, PES 4 (known as Winning Eleven 8 in Japan) is often cited as a high point for the series. Critics from Eurogamer praised it for its cohesive gameplay that closely reflected real-world football. It was a period when the PES series was known for its "faster-paced tactical play," contrasting with the more licensed-heavy FIFA series of the time. Pro Evolution Soccer 4 Database A player with 90+ consistency but a 60 rating
Hidden variables determining the "arrow" direction (form) before a match. 3. Evolution of Scouting and Accuracy
Unlike modern football games that heavily rely on a single, overarching "Overall Rating" (OVR) to define a player's worth, the PES 4 database utilized a complex web of individual attribute parameters ranging from 1 to 99, alongside unique "Special Abilities" represented by stars. Core Player Attributes
: Each entry includes essential biographical data like Age, Height, Weight, and Nationality, as well as game-specific traits such as Weak Foot Accuracy and Condition .