Reshade Long Exposure -
: For best results, use a replay editor (like the Rockstar Editor in FiveM/GTA V) or an in-game slow-motion mod. This allows ReShade more time to "sample" frames, resulting in a smoother blur . 2. Step-by-Step Setup
At its core, a ReShade long-exposure shader functions by accumulating multiple frames over time and blending them into a single output. Unlike a standard screenshot, which captures a single instant (1/60th of a second or faster), these shaders use a technique called "temporal accumulation." Frame Blending:
长期以来,长曝光一直是现实摄影里极具表现力的技巧。它将流动的车灯化为光河,把翻涌的云雾凝成棉絮,在静止与运动之间创造出充满时间感的诗意画面。而现在,借助 这款强大的开源后处理工具,这种光影魔法也被带入了游戏和虚拟摄影的世界。
Trigger the accumulation, wait for the progress bar (if available) to finish, and use your screenshot key to save the final, smoothed result. Popular Use Cases
(buildings, rocks, trees) remain perfectly sharp because they do not change from frame to frame. reshade long exposure
: A "Highlight Boost" slider is often available to regulate how long bright pixels (like headlights or sparks) stay visible, allowing for the creation of distinct light trails. 2. Practical Applications in Virtual Photography
Because this effect relies on frame accumulation, camera stability is key. Find a scenic location in your game where motion occurs—such as a bustling futuristic intersection in Cyberpunk 2077 or a flowing river in Horizon Zero Dawn . Park your character or camera and do not move the mouse while taking the shot. Step C: Tweak the qUINT_motionblur Shader Open the ReShade menu (usually the Home key).
In PC gaming, engine limitations usually prevent true long exposures. Most games render frame by frame, instantly discarding the past. However, using ReShade—a generic post-processing injector—you can mimic this stunning photographic effect in real-time or for virtual photography screenshots.
ReShade Long Exposure is not for everyone. It is computationally expensive (16-sample blend can drop your FPS from 60 to 45). It is fiddly to set up. It requires you to stop playing and start photographing . : For best results, use a replay editor
Keeps adding frames together continuously until you toggle it off or move the camera.
In real life, leaving a shutter open too long overexposes the image, turning it completely white. Some ReShade shaders simulate this. If your image becomes too bright: Pair the effect with a or Tonemap shader.
Are you experiencing any like ghosting or stuttering?
| Shader | Effect | |--------|--------| | (from qUINT or Marty McFly) | Blurs based on pixel movement — good for streaks, but only works during camera or object motion. | | ADOF_MotionBlur | Directional blur, can fake panning shot look. | | LightTunnel.fx | Not true long exposure, but creates light streaks from bright pixels. | | ChromaticAberration.fx (heavy settings) | Can soften edges to mimic very long exposure blur. | Step-by-Step Setup At its core, a ReShade long-exposure
: Includes a "Highlight Boost" slider to regulate how intensely bright pixels (like headlights) build up over time.
: Shaders like RealLongExposure.fx capture the game's output for a user-defined duration (in seconds), recording every frame rendered during that window.
This shader suite is critical. You specifically need the qUINT_motionblur.fx shader for frame accumulation.