Rtgi 0.17.0.2 Release Fixed -
It utilizes the game's depth buffer data to calculate lighting paths, making it compatible with non-RTX video cards. Key Features of Version 0.17.0.2
Why the release mattered
A redesigned spatial filter smooths out the grain inherent to low-sample-count ray tracing without blurring fine geometric details.
This dictates how far light can bounce.
For a detailed and accurate report on RTGI 0.17.0.2, I recommend:
The Dawn of Path-Traced Reshade: RTGI 0.17.0.2 Release Breakdown
📍 Would you like a guide on how to configure the settings for a specific game? rtgi 0.17.0.2 release
The , announced around October 30, 2020, was aimed at refining the stability and quality of these effects. Key Features and Enhancements in 0.17.0.2
: Enhanced compatibility with ReShade’s depth buffer detection to prevent "ghosting" or "halo" effects around objects in games with complex anti-aliasing or UI overlays. Variable Rate Shading (VRS) Concepts
Slightly reduced compute overhead compared to 0.17.0.1, especially on AMD GPUs (better wave utilization). It utilizes the game's depth buffer data to
Below is a draft of the key features and technical improvements included in this specific version: RTGI 0.17.0.2 Feature Set Integrated Spatial Denoising
According to Marty's Mods, RTGI is designed for versatility. The 0.17.0.2 version proved popular with older games that lacked modern rendering techniques.